Duckhunt is a game available on Freenode IRC in various channels, the primary home channel of the game is #CryptoDuckHunt. This website serves to be an information and control portal for players.
Currently there are 12 participating channels.
|Channel||Kills||Friends||Top Killer||Kills||Top Friender||Friends||Fastest Killer||Time||Fastest Friender||Time|
A rusty old shotgun with a crappy trigger and crooked bead, but it usually works! Good thing grandpa left this in his will for you.
With a 5 shot capacity and pretty good reliability these shotguns make excellent tools for an affordable cost.
Nothing beats a good quality hunting shotgun, it might not hold much but you know each shot is going to count.
Holds plenty of rounds, is super accurate and reliable, what else could you ask for, except for maybe a discount code!
Designed for taking care of the enemies in the trenches it is more then capable of making up for its lack in accuracy with tons of fast shooting rounds!
Not all that reliable and only holds 1 round at a time, but when it works the luck of the Irish will be on your side with better loot from your hunt!
For when money is no issue! This gun isn't all that accurate, but when it does hit payouts have a chance of being far higher then normal.
A cheap loaf of bread from the dollar store that was on sale for being stale.
A pie from one of your local favorite pizzerias.
Kind of like a gun, but instead it shoots out a trap that catches the duck alive and safe.
Play a sweet song that ducks just can't resist.
A Pendant made from the webbed foot of a magical duck that gives the wearer the power to befriend ducks of means.
A rare coin from Scrooge's private gold mint. This coin makes ducks feel more generous towards their friends.
A cheap basic duck call, sometimes works.
This call was designed with the hunter in mind and built to last, works pretty good.
Has a very high success rate, but they don't always last very long.
The duck in a can, works every time, but only once!
|Durability||one time use|
The object of the game is to shoot, or friend the duck the fastest when it appears. Sometimes ducks drop cryptocoins, or lottery tickets. When one appears it will look something like:
Note that the exact appearence is different everytime but it will be similar to this. The green number 8 is very important as you will need to use this number if the duck has appeared within the last 30 seconds, it is called the macro-key. This is a security measure to prevent people from easily using scripts or macros to cheat.
To shoot a duck you would simply type:
Remember that the macro-key 8 will be random with every duck!
Similarly to friend a duck type: @befr 8
There are a variety of commands available for getting basic information and statistics:
|@ducks||Tells you what weapon you are currently using, and how many kills and befriends you have.|
|@duckstats||Channel wide statistics as well as some basic network wide statistics.|
|@killers||A top 10 list of killers for the channel.|
|@friends||A top 10 list of frienders for the channel.|
The game has 4 primary purchaseble goods; guns, ammo, lures, and duck calls. Guns are used to shoot ducks down for a kill, ammo is used in the guns, lures are used to lure in befriend ducks, and duck calls are used to try and call a duck.
A variety of guns are available and they have different attributes and qualities, for example the Saiga is very fast to shoot and holds a lot of ammo, but not very accurate, and the Irish Punter is extremely slow to shoot and only holds 1 round, but significantly increases your chance of a payout. Also to note is the guns speed, this directly corelates to how long you will have to wait between shots when you miss or have as missfire.
|@duckguns||This command will tell you what gun you have active, and it's statistics.|
|@duckguns inventory (also inv, i)||This lists the guns that you own, their stats, and which one is currently active.|
|@duckguns activate [ID] (also act, a)||Use this command to switch up what your current active gun is, you can get the ID number from @duckguns inventory|
|@duckguns list [roger/doge] (also l)||This lists all of the available guns for sale.|
|@duckguns buy [roger/doge] [ID] (also b)||This will allow you to buy a gun, note that you can get the ID for a given gun from @duckguns list|
|@duckguns sell [roger/doge] [ID]||This will allow you to sell a gun for half the price you paid back to the bot. You can get the ID from @duckguns inventory|
|@ammo [roger/doge] [boxes]||Purchase ammo by the box, there is 20 rounds per box.|
A variety of lures are available and they have different functions, attributes and qualities just like guns. For example a loaf of bread comes with 80 slices, but is a relatively slow process and doesn't work all that often, where as the McDuck Coin works very fast, has a very high success rate, and can double the loot the duck gives you. Unlike guns which last forever, lures either have a capacity, or a durability and will eventually run out or break. So they are finite items that need to be replaced from time to time. Note that lures speed corelates to how long you must wait between failed attempts to use it.
|@ducklures||This command will tell you what lure you have active, and it's statistics.|
|@ducklures inventory (also inv, i)||This lists the lures that you own, their stats, and which one is currently active.|
|@ducklures activate [ID] (also act, a)||Use this command to switch up what your current active lure is, you can get the ID number from @ducklures inventory|
|@ducklures list [roger/doge] (also l)||This lists all of the available lures for sale.|
|@ducklures buy [roger/doge] [ID] (also b)||This will allow you to buy a lure, note that you can get the ID for a given lure from @ducklures list|
Duck calls are used to try and call a duck, much like lures they all have various attributes, and also have a durability meaning they will eventually run out or break. Also note that duck calls have a cooldown time, both for you as the user, and for the channel as a whole. So when you use a duck call you will have to wait a set period of time (per channel settings), whilest someone else will have to wait a different time before they can do a call. A typical setup in channels is 10 minutes per user, and 3 minutes channel wide.
|@duckcall||This command use your duck call to call a duck.|
|@duckcall inventory (also inv, i)||This lists the calls that you own, their stats, and which one is currently active.|
|@duckcall activate [ID] (also act, a)||Use this command to switch up what your current active call is, you can get the ID number from @duckcall inventory|
|@duckcall list [roger/doge] (also l)||This lists all of the available calls for sale.|
|@duckcall buy [roger/doge] [ID] (also b)||This will allow you to buy a call, note that you can get the ID for a given call from @duckcall list|
The bot currently supports 2 methods of handling crypto payments, the first is direct pay, which is the default mode. In direct pay mode whenever you win crypto the bot will use the Wallet bot to tip you, and whenever you are expected to make a payment, you are expected to use Wallet bot to tip for the payment. You have the option to turn direct pay off for a given cryptocurrency, when direct pay is off any payment that is coming to you will be added to your tab, and any payment you are expecting to make will be deducted from your tab. Of course you can then use the Wallet bot tip command to add to your tab, or use the withdraw command to withdraw funds to your Wallet bot wallet.
|@directpay [roger/doge] [on/off] (also @dp)||This turns direct pay for a given cryptocurrency either ON, or OFF.|
|@balance [roger/doge] (also @b or @bal)||This will tell you your available tab for a given cryptocurrency.|
|@withdraw [roger/doge] [Amount/ALL] (also @wd)||Used to withdraw a given cryptocurrency to your Wallet bot wallet.|